[Home ] [Archive]   [ فارسی ]  
:: Main :: About :: Registration :: Submission :: Current Issue :: Archive :: Contact :: Search ::
Main Menu
Home::
Journal Information::
Articles archive::
Indexing & Abstracting::
For Authors::
For Reviewers::
Registration::
Contact us::
::
Search in website

Advanced Search
..
Receive site information
Enter your Email in the following box to receive the site news and information.
..
Google Scholar Metrics

Citation Indices from GS

AllSince 2019
Citations891303
h-index189
i10-index318
..
:: Volume 5, Issue 3 (19 2011) ::
mrj 2011, 5(3): 41-48 Back to browse issues page
Effects of movement practices in virtual environment on upper limb function of children with hemiparetic cerebral palsy
Hamid Rostami * 1, Seyf allah Jahantabi Nejad2 , Ali Arastoo2
1- مرکز تحقیقات توانبخشی اسکلتی عضلانی دانشگاه علوم پزشکی جندی شاپور اهواز , rostamihr@ajums.ac.ir
2- مرکز تحقیقات توانبخشی اسکلتی عضلانی دانشگاه علوم پزشکی جندی شاپور اهواز
Abstract:   (10303 Views)

Background and aim: Virtual Reality is a computer technology with virtual environment and objects, which people manipulate virtual environment through active participation. The aim of this study was to determine the effect of practice in virtual environment on upper limb function of children with spastic hemiparetic cerebral palsy.
Materials and Methods: In this single blinded, randomized, controlled trial, 16 children with hemiparetic cerebral palsy were evaluated in a simple random sampling of Ahvaz city in 2 groups (virtual reality and control). Treatment protocol consisted of one and half hours sessions of practice in virtual environment for 4-week, every other day. Measures were conducted pre, post and 3-month after the treatment period by Pediatrics Motor Activity Log and Bruininks-Oseretsky Test of Motor proficiency. Sample randomization and data analysis by analysis of variance with repeated measures were conducted by SPSS-16 software in alpha level set at 0.05.
Results: Subjects in virtual reality group showed significant improvement (p<0.01) in post-test measures (bruininks-oseretsky test of motor proficiency, speed and dexterity: mean change from 0.25±0.06 to 1.22±0.23). Results were retained for both groups in follow up session.
Conclusion: Virtual reality technology through intensive and repetitive practice in an interactive and motivational environment is a promising method to improve upper limb function of children with hemiparetic cerebral palsy.

Keywords: Virtual Reality, Virtual Environment, Hemiparesis Cerebral Palsy, Upper Limb Function
Full-Text [PDF 386 kb]   (4972 Downloads)    
Type of Study: Research | Subject: General
Received: 2011/06/6 | Accepted: 2011/11/3 | Published: 2013/07/13
Send email to the article author

Add your comments about this article
Your username or Email:

CAPTCHA


XML   Persian Abstract   Print


Download citation:
BibTeX | RIS | EndNote | Medlars | ProCite | Reference Manager | RefWorks
Send citation to:

Rostami H, Jahantabi Nejad S A, Arastoo A. Effects of movement practices in virtual environment on upper limb function of children with hemiparetic cerebral palsy. mrj 2011; 5 (3) :41-48
URL: http://mrj.tums.ac.ir/article-1-64-en.html


Rights and permissions
Creative Commons License This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Volume 5, Issue 3 (19 2011) Back to browse issues page
فصلنامه توانبخشی نوین Journal of Modern Rehabilitation
Persian site map - English site map - Created in 0.07 seconds with 39 queries by YEKTAWEB 4657