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Hossein Samadi-Miarkolaei, Hamzeh Samadi-Miarkolaei,
Volume 13, Issue 5 (1-2020)
Abstract

Background and Aim: Nowadays, the application of Information and Communication Technology is becoming increasingly prevalent in our daily lives, and especially in organizations. One of these phenomena is employees' use of the organization's Internet for personal purposes during work hours, which is referred to as cyberloafing. One of the important organizational variables that can strongly be influenced by this technology is the level of entrepreneurship in the organization. Therefore, this study seeks to investigate the relationship between cyberloafing and organizational entrepreneurship(OE) in Babolsar Healthcare and Treatment Network(HTN).
Materials and Methods: The present research is an applied study. The statistical population of the study includes all employees of Babolsar HTN. Using simple random sampling, 165 employees were selected as sample. In this study, standard questionnaires were used to measure cyberloafing and OE. Finally, the data were analyzed by using SPSS and LISREL softwares.
Results: The findings of this study showed that there was a significant and inverse relationship between OE and cyberloafing(P<0/001). There was also a significant inverse correlation between organizational entrepreneurship and cyberloafing in structural equation modeling test. On the other hand, the values of the fit indices were RMSEA=0.022, NFI=0.96, GFI=0.97 and χ2/df=1.07, that all indicate the suitability of the model.
Conclusion: The results of this study indicated that cyberloafing phenomenon in Babolsar HTN had an adverse effect on OE. Based on these results, it is suggested that HTN managers teach their employees how to use cyperloafing effectively.

Ali Reza Mokhtari, Atefeh Ahmadi,
Volume 14, Issue 1 (3-2020)
Abstract

Background and Aim: One of the main reasons of blindness -- unilateral vision weakness in children, adolescents and middle aged people -- is amblyopia. The goal of this study is to design and produce a serious game to treat amblyopia and to investigate its effect on children's lazy eye.
Materials and Methods: In this interactive analysis, 60 people suffering from unilateral amblyopia with average age 7 years old entered the research; they were divided into two experimental groups and one control group. From these people, six left during the research period. To intervene during the project, a produced tool, namely SIGMA (smart phone), was used. Visual acuity of samples was measured before and after the intervention. The collected data were analyzed using SPSS software version 22 in two levels of descriptive and inferential statistics.
Results: In the first experimental group, visual acuity of 12 samples(63%) improved and in 7 samples(37%), no changes were observed. In the second experimental group, visual acuity of 11 samples(65%) improved, but no changes were observed in 6 samples(35%). In control group, however, visual acuity of 5 samples(27%) improved, but no changes were observed in 13 samples(72%). The findings show a meaningful difference(p≤0.05) between the number of improved samples of experimental groups and control group.
Conclusion: Using SIGMA games alone or along with other treatments can improve visual acuity in children’s lazy eye. 


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