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Akbar Jafari, Ali Asghar Safae ,
Volume 13, Issue 6 (2-2020)
Abstract

Background and Aim: Implementation of virtual reality systems in the field of health care has recently made significant progress. This article aims to examine a virtual reality-based system designed for patients with two types of phobia: darkness and height.
Materials and Methods: The present paper is the result of a study conducted by searching valid scientific sources including Springer, PubMed and Science Direct(Elsevier), and observing and examining similar virtual reality systems. According to the performed studies, patients enter the virtual reality environment based on their phobia and physician opinion. To assess the effect of phobia, a series of questionnaires are used before and after the test; and using these questionnaires, physicians can evaluate the extent of their patients' recovery.
Results: One of the ways to treat phobia is to put the patient in real environment; but in terms of cost and feasibility, it is not possible to provide the environment for physicians and patients in many cases. However, by using virtual reality technology and in the system designed in this paper, psychiatrists can implement real environments as virtual reality in front of the patient's eyes.
Conclusion: In the system presented in this study, the existence of several diverse and appropriate virtual reality environments for the care and treatment of patients with darkness and height phobia is one of its distinct points because in many studies only a fixed environment is used for patients.

Mohammad Hossein Ronaghi,
Volume 14, Issue 5 (1-2021)
Abstract

Background and Aim: Virtual Reality and Augmented Reality are immersive technologies that integrate virtual and real-world elements. These technologies have been used to help and improve human capabilities in many fields. Virtual and augmented systems are used in various medical situations. They are effective options in most stages of patient treatment and performing medical procedures. Therefore, the purpose of this study is to investigate the applications of virtual and augmented reality technologies in the field of medicine and rank them.
Materials and Methods: This applied research was conducted in two phases using mixed-method approach in 2020. Library resources were used in the qualitative phase and a questionnaire in the quantitative phase. The applications of virtual and augmented reality technologies were ranked by a panel of experts having 13 members. Finally, Stepwise Weight Assessment Ratio Analysis(SWARA) method was used to rank the applications of technologies in medicine.
Results: The results of SWARA method showed that education (0.252), surgery (0.216), health games (0.188), patient control and diagnosis (0.186), and pharma (0.158) were the most important applications of virtual and augmented reality in medicine.
Conclusion: Based on the results of this study, it can be acknowledged that medical education and surgery are the most important applications of augmented and virtual reality technologies in medicine. Therefore, policymakers and hospital managers must use this ranking for the development of virtual and augmented reality technologies in their organization to provide better services to the customers and patients.


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